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In other words, the point of this post isn’t to try and prove the story’s explanation wrong or anything silly like that, but rather to see if we can dig up any other connections between the characters and their memories of Fuko. That makes sense, and what matters first and foremost is that characters forget Fuko, not every detail of why they forget.īut if we refuse to settle for a simple explanation like that, we can potentially develop more interesting arguments and learn more about other characters as well. Most viewers’ first assumption would be that characters that spend more time around Fuko remember her for longer. It’s only of minor importance to the plot and themes, and to some extent is self-explanatory. The story only gives a brief explanation of why certain characters forget Fuko faster than others, and for good reason. That being said, it’s not as though this is a riddle to be solved. The question of who forgets Fuko (and when and why) may seem straightforward enough at first glance, and Clannad even offers some simple explanations of its own, but I’m hoping to complicate those answers today. And, in the interest of preserving time and reducing my embarrassment, let’s move past this corny introduction and into today’s true topic.Įpisode 8 is all about forgetting Fuko or, from a more optimistic perspective, trying to remember her. Even as characters begin to forget Fuko, I haven’t forgotten this series. My labors of sustenance kept me from my labor of love for a while, but hopefully now we can continue these posts at a regular rate. At this point, we can put Fuko’s goal (what she wants to accomplish with these sculptures) into more logical terms. As I mentioned, this is our core symbol for the bridge between Fuko’s emotional efforts and the reality the other characters live in. After forgetting Fuko partway through the episode, Nagisa cannot remember why she has one of Fuko’s starfish, but she knows she “feel calmed” whenever she looks at it. To reach any kind of answer to these questions, we need to look at the interplay of emotion and reality, particularly near the arc’s conclusion. What we want to discover at the arc’s conclusion is whether Fuko truly causes change in the present and how the characters of the present manage to remember her (if they do). Of course, for characters who aren’t split in this way, Fuko’s two realities are incongruous and need to be resolved somehow. The sculptures are the most concrete example of this: a physical symbol in the present of the emotions of a girl stuck in the past. She’s a girl split between two times and two existences, and most of her efforts in this arc are to bridge those two times/existences together in some way. Of primary concern in Fuko’s arc is her existence in time and her ability to affect change across time. Given the gap in posts, we could probably all use a quick refresher of main ideas. Read More »Īfter a long hiatus, it’s finally time to finish Fuko’s arc. We’ve collected a new orb of light, let’s return to the Illusory World before moving on. As we begin to build connections between the lights the robot sees in the Illusory World and the ones Tomoya sees in the real world, this segmenting function of such scenes grows more apparent.
#Clannad hd change resolution series
These scenes form an overarching narrative across the entire series and although we sometimes see them in the middle of an arc, they always serve to break up the narrative. Clannad gives the viewer a few different signals that it’s starting over–the most obvious of which is a return to the Illusory World. However, a soft reset still implies some kind of reset. And as we see in Episode 10, the story doesn’t then restart from day one. The resolution we do get is focused on Fuko’s disappearance. The ending of Fuko’s arc doesn’t gesture to a vague “happily ever after” for Tomoya it doesn’t even really do so for Fuko herself. By comparison, the anime employs a relatively “soft” reset after each arc. The player reaches an ending, returns to the main menu, and then plays from the start of the game (in practice: the start of a save file at a branching choice but same idea). The visual novel employs a relatively “hard” reset after each arc. Clannad develops essentially the same themes in each medium, but how each medium engages that process of development differs in interesting ways.
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Posts may contain spoilers for the entire series.Įpisode 10 marks a transition out of Fuko’s arc and into Kotomi’s, as well as the point where we need to begin to understand the anime a bit differently than the visual novel.